The godlike are the children of humanoids (most often humans) who have been “blessed” (or cursed, depending on personal or social view) with the physical manifestation of a divine spark granted by the gods. Godlike manifest their divine heritage in a variety of ways: wings, horns, strange birthmarks, talons, odd eyes - but they always manifest it somehow.
Godlike concept, Polina, Project Eternity by Obsidian Entertainment on Kickstarter
Yes. More of this, industry.
— Tim (@burgerdrome) November 28, 2012
Another tough one. I don’t really… I’m just over that cultural cringe. Gamers are a really diverse group - gamers aren’t even a group; everyone games - and different people like different things. Who are you trying to impress by ruling out one type of game or another? Some clique on the Internet? It amazes me that grown adults care what other people think on matters of taste. Unless you have some genuine, moral justification (and not just an enormous chip on your shoulder), you really have no reason to think any kind of game is less deserving of attention than another. People are dumb. Learn about subjectivity: “I don’t like X” is not “X is bad”. Oh god, whatever.
I am just kind of guilty about how many hours I spend gaming (and reading, watching movies, staring into space, walking, eating, etc) when I should be doing my paperwork, housework, grocery shopping, and other less fun activities required to ensure my day to day existence. Procrastination forever!
This image appears, somewhat inexplicably, at the bottom of an Andriasang post on Touch My Katamari.
And whereas Mario would become gaming’s most iconic franchise, Zelda is today recognised as one of gaming’s finest.
You all live in another fucking world, I swear.
Earlier today I linked to this review of indie rogue-like The Binding of Isaac on Twitter and commented that it was “interesting” because a Christian Pastor had written it, and awarded the game 9/10 - “phenomenal”.
I wanted to qualify that but couldn’t do it in in under 140 characters (or words, likely) and also, you know, I had actual work to do.
I noticed that closing remark about the writer being a Christian pastor, and I wondered what relevancy that had to the review.
1UP: That was one of the things I was most curious about, because it is a 10-year-old game.
1UP: So it’s got 10-year-old level design.
FO: It does.
1UP: How are you trying to convince people it’s worth playing again?
FO: We don’t have to. One of the weirdest things we noticed immediately was it hasn’t aged a day. It’s still a very, very modern shooter.
Could that be because - wait for it wait for it - the genre boundaries of FPS makes it nearly impossible to innovate with any success, so shooters have remained static for a decade?
DING DING DING DING DING
I’m really struggling with Deus Ex: Human Revolution. I find it extremely difficult. I’m quite good at stealth games and I do okay with shooters, so I’m not sure what the problem is. I just haven’t clicked with it. I’m not enjoying it because I can’t go five minutes without being discovered and killed.
A lot of people are saying it’s actually really easy, and that they’ve turned the difficulty right up (except during boss fights). Interestingly, there’s a significant overlap between friends of mine who find Human Revolution easy, and friends of mine who tried Demon’s Souls and gave up after an hour in disgust, saying it was cheap.
I guess we enjoy different sorts of challenges.
Perfect video game box art via @KezaMacdonald
As a game, it was terrible, employing some of the worst designs choices of the genre, especially puzzles that if left unsolved (or not solved in time, as the game ran on its own clock) would in effect “kill” your game, blocking your progress and forcing a restart.
That still sounds like a really cool feature to me. The “walk down corridor, push X to win” gameplay paradigm isn’t the only valid one.
For Ogre and the others on the front lines at game maker Ion Storm, this means another bloodshot night of testing what they promise will be among the most beautiful and sophisticated shooters ever made: Daikatana.
Note: Crunch time doesn’t work. Crunch time produces shitty games despite all expectations.