As long as the parent is comfortable with them playing it, we’re comfortable with offering [children moral choices] because it makes the kid think.
They’re just a person, right, with shorter arms. They’re sitting a littler closer to the screen perhaps, but nonetheless they’re still sitting there wondering what’s the right thing to do.
Fable III lead designer Josh Atkins takes a refreshing approach to hoe media thinks of children as mentally deficient receptacles for programming.
Photographs of installations, tagging nightmare? Maybe for those frightened of longer tag lists than posts ie not me.