Posts tagged child

As long as the parent is comfortable with them playing it, we’re comfortable with offering [children moral choices] because it makes the kid think.

They’re just a person, right, with shorter arms. They’re sitting a littler closer to the screen perhaps, but nonetheless they’re still sitting there wondering what’s the right thing to do.

Fable III lead designer Josh Atkins takes a refreshing approach to hoe media thinks of children as mentally deficient receptacles for programming.

Interview: Lionhead on Fable III, PC and GFWL | Rock, Paper, Shotgun