I strongly agree that the games industry can and should do more, at a very basic level beyond recruiting, to promote gender equality in the workplace - as a first step on the road to, or concurrent with a push for, true diversity, which goes beyond men and women.
But I mislike the suggestion that the culture Hocking identifies in his piece as negative is solely the province of men. It suggests that men can’t be better than that; it suggests women are intrinsically better.
I don’t think this is what Hocking meant to imply; phrases like “better-balanced” suggest he simply wants to end one group’s dominance, rather than promoting the idea that there are two distinct cultures with different levels of value.
But there is a dangerous inference for the casual reader that men and women are fundamentally different, and that women are better.
In my report on this piece, I am guilty of editorialising. I tried to preserve the positive message I found in Hocking’s piece - that diversity and equality are things worth pushing for if we want better games - while glossing over the foregrounding of women’s role in this revolution. By doing this I’ve no doubt done us out of a number of page impressions from the flame war that would have resulted in the comments thread.
I feel bad about highlighting my own interpretation in my article, and silly for feeling bad, and I wonder if I’ll be accused of anti-feminism for not putting my own gender on a pedestal and vilifying another when I had a perfectly justifiable chance.
I’d really appreciate feedback and a discussion on this.
- draqul posted this